Vtmb zombie quest cheese1/12/2023 ![]() "Let go!" Olivia glanced towards the street, where a few people milled around near the payphones, close enough to hear her. don't be like that." The drunk reached out and grabbed ahold of her shirt, pulling her backwards. "Nowhere," she said, pulling into herself and trying to side step him. "Hey, sweetie, wh-where you headed in a hurry?" The drunk had been slouched against the dumpster and stepped out in front of her, blocking her way. It smelled of piss and garbage back here, but she could see the street beyond. She was almost giddy heading down the alley, past the faltering light behind the health clinic. It was her favorite club in the game, and she couldn't wait to see it in this new reality. Across the street was the health clinic, the lettering flickering slightly, a hooker leaning against the light post. The street spread out in front of her, Santa Monica. At the end of the alley, she passed by the homeless man huddled there, smelling of body odor and booze. After years of seeing this as poorly rendered graphics, she marvelled at the real litter that blew in the breeze, the very steam filtering up through the manhole that lead to the sewer. She pushed the door open to the outside, the alleyway where she had begun half a dozen games. They creaked under her feet, the carpet threadbare enough to show the wood. Olivia headed down the stairs with a smile. The place smelled of mold, the sour of old bong water, and rotting garbage. She ran a hand down the cheap wallpaper, and bits flaked off under her touch. Apartment 506, which was always inaccessable in the game, except now she stood in the doorway. She was, in fact, next door to the apartment haven featured in the game. Outside, she stared at a familiar hallway. Olivia rubbed her eyes and scanned the room again, then headed over to the door and cautiously opened it. The ones there overlooked a plain brick building. almost the same layout, but lacked the corner windows. It was the apartment from the beginning of the game. A small filthy kitchen missing cabinet doors. The mattress was tucked in one corner, an open suitcase beside it. ![]() ![]() It didn't take much time to look, the place was small. The voices were coming from a older, black cd player in the corner, and Olivia rushed over to turn it off, backing into the corner and scanning the room for danger. "I thought it was the hyper intelligent dolphins, Gomez, or am I getting them mixed up?" "Deb, I need to warn the people that the Chupacabras are working with the lizard people now." She was asleep on a bare mattress in an unfamiliar room. Rolling over and blinking her eyes, she looked up at an unfamiliar ceiling with a mosaic of waterstains and cracked plaster.Īll sleepiness fell away instantly as Olivia jumped to her feet in a panic. The sheets were gone, the mattress under her face smelled of stale cigarettes and sweat. It took a moment of fishing her hand around before she realized the laptop wasn't there, and something was wrong. Olivia slapped a hand out, trying to grab the laptop. "The moon is out, everyone's in dreamland, and you've tuned in to The Deb of Night." She clicked through the dialogue with LaCroix quickly, eyelids drooping, and dozed off. May as well get the quest for Grout, before I quit. Played this enough I'm just going through the motions. Or a Malkavian with the oddball responses. Should have picked a nosferatu, sneaking through the sewers to change things up. She navigated Amelia through the Elizabeth Dane unseen, then stretched and yawned. It didn't take too long for Olivia to get her through the Santa Monica plotline and head downtown. once you'd been through the game a few times, you knew how to build a character, get all the extra points. The character sheet was maxed for seduction, points in presence. This character would be Toreador, named Amelia, she decided, sprawled out on her bed with her laptop. When the sequel was announced, she found herself downloading the original game, yet again. For a lot of people, it was the introduction to the wider world from the role playing game, and Olivia was no exception. Something about the characters, the universe that sucked you in. There was something about the game that grabs you, even after you'd ferretted through every subplot, dealt with the early 2000s graphics and glitchy system. Olivia Moore had fallen for it three times over the past ten years, on three different computers. Fans of the game have a joke that every time someone mentions Vampire the Masquerade Bloodlines, someone else has to download it.
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